ASPIRATION FAILURE CHALLENGE
The postapocalyptic community suffers from severe prejudice against mental illness, and even the rumor of it causes them to permanently distrust any individual they deem to be "crazy".A sim who has gone into aspiration failure (rock-bottom aspiration that summons the Sim Shrink) is not eligible to lift a restriction (including Hopelessness and Alien Technology). Going into aspiration failure after lifting the restriction doesn't cancel the lift, though; the community has already seen the benefits of the innovation and they don't wish to give it up.
GPA DISASTER
Your founder just isn't cut out for college...You may play through college normally, but your founder may not graduate or drop out--he must be expelled! When your founder is expelled, s/he enters the Apocalypse normally. Your founder may not achieve a LTW while in college. Your founder may join the secret society, may spend as much time at college as s/he wants (while still being expelled), and may bring back the usual three items.
HANDS OFF THE FOUNDER!
Until the Apocalypse brings him back to his senses, your founder is very determined to resist your attempts to control him.While your founder is in college, you may give only the following commands:
Choose or change your major
Do homework, term papers, and research
Go to final exam
Go to a community lot
Go home
Skill, but only if the skill is required to expand the current grade bar
Any command that fills Hunger--but only if your founder's hunger bar is at least half empty
Throw a graduation party, Return Home, or Drop Out (when time is up)
You may also give up to three other commands per day. These commands must be directly related to a Want or Fear your founder has rolled. You may use more than one command to prevent a Fear or fulfill a Want (for example, invite a sim over and then kiss them, if your founder has rolled the want to kiss someone), but only up to three per day. You may cancel a current action when you give an allowed command, but not anytime else.
Your sim may live in a dorm or in a place of their own, if they can afford one. You may freely lock Wants and Fears, change aspirations when the opportunity arrives, use buy/build mode, use your sim's inventory, and place aspiration rewards.
JEALOUS GOD
Poseidon has been angered, and simply will not allow your sims to worship any deity other than himself.Jumbok may not be placed. This handicap is lifted along with the Oceanography restriction. The Oceanography restriction cannot be one of the first three lifted. To lift the Oceanography restrictions, an eligible sim must be at level 10 in Oceanography after three or more career restrictions have been lifted.
LOST CHILDHOOD
Children in the Apocalypse grow up fast. They spend most of their time learning a zombie's vulnerable spots and choking down rotten mystery meat; there's just no time to play.Before Entertainment is lifted, you may not place or use any Fun-raising item from the Kids category. The Entertainment restriction cannot be one of the first three lifted. To lift the Entertainment restrictions, an eligible sim must be at level 10 in Entertainment after three or more career restrictions have been lifted.
MEAN MOB
While the Criminal restriction is in effect, you may never pay bills (get used to the repo man!) and, after selling and re-buying (unless you cannot re-buy) your refrigerator and all beds, must reduce your total money to zero every Sunday night. Before Business is lifted, the weekly Mob payments are the only source of refrigerator sales; you may not buy more than one refrigerator. The Life of Crime restriction cannot be one of the first three lifted. To lift the Life of Crime restrictions, an eligible sim must be at level 10 in Life of Crime after three or more career restrictions have been lifted.
Sims at Uni must pay protection at the beginning of every semester, just after they receive their grant. As usual, beds and refrigerators can be sold and re-bought; after this, money must be set to zero. If you have multiple sims that don't have synchronized finals, only the oldest must set money to zero after paying protection. All others must simply pay protection equal to the amount of whatever grants they receive.
This restriction does NOT replace any Life of Crime payment method you are currently using; it is applied in addition to the usual protection payments or Cheapest Item restrictions.
MUGGED!
Your founder was mugged on the way home from college!The founder may bring home only his diploma from college (the muggers figure it isn't worth the paper it's printed on). Since your founder was smart enough to hide his simoleons in a money belt, any money they brought home from Uni is also safe.
MUGGLE WORLD
The supernatural simply doesn't exist in your sims' world; Werewolves, Witches, and Vampires are figments of your sims' imagination and no more.No sim--including the founder at college--may ever interact with the Head Witch, Leader of the Pack, or Count/Contessa; nor may they buy Cauldron-crafted items; nor may they interact with any Werewolf, Witch, or Vampire. If any member of your household ever acquires a Witch, Vampire, or Werewolf life state, you lose the bonus points for this handicap. You may not use the Genie Lamp; it's nothing more than an unusual antique (if you have lifted the relevant restrictions, you may still sell, give away, or destroy the Lamp, or just ignore it.)
Zombies still exist (they're an effect of the radiation or a zombie-making virus); Plantsims result from pesticide abuse; Aliens may be technologically advanced, but they're not magical; and Bigfoot is simply a hairy humanoid who lives in the mountains, not a magical creature.
PLATINUM CHALLENGE
The community despises happy-go-lucky folk; they could be doing drugs.If a sim has permanent platinum mood for any reason, he is not eligible to lift a restriction (this also prevents sims from lifting the career restriction in their Lifetime Want career, since doing so causes them to go permaplat). Gaining permanent platinum after lifting a restriction is fine; even a neighborhood of pessimists can excuse a little celebration after such a major accomplishment. This restriction does not affect Pet restrictions, but it does affect Hopelessness and Alien Technology.
PRIMITIVE JOURNALISM
The breakdown of the newspaper industry has affected online classifieds, too.Before Journalism is lifted, the only jobs available are the first job in the newspaper delivered that day, and the first job available on the computer (if all other current restrictions allow you to use the computer to search for jobs). If the job is listed under their major, Uni graduates may take the first or second jobs in the paper, or the first, second or third job on the computer. The Journalism restriction cannot be one of the first three lifted. To lift the Journalism restriction, an eligible sim must be at level 10 in Journalism after three or more career restrictions have been lifted.
RETURN OF THE GPA DISASTER
For every sim in your Apocalypse household that graduates from college, one sim must have been expelled from college. (For example, before Anna is allowed to graduate college, Bob must already have been expelled; before Carl can graduate from college, Donna must already have been expelled, and so on.) To take this handicap, you must also take the "GPA Disaster" handicap. Married-in Uni students count as graduates if they get their degrees when they move into the household.
SARDINE CAN
Frequent high winds in your area have made it unsafe to build tall buildings, so the family will have to adjust to living in a very small space.You may not build on more than two floors above ground. You may have an accessible flat roof and place items there, and you may have an awning above that to comply with Music restrictions. Basements do not count against this rule, but driveways do.
SERIOUS BUSINESS
Since the Apocalypse, general consensus has decided that talking about frivolous pastimes just wastes time that could be spent doing something more important.
You may not direct your sims to Talk about Hobby (autonomous Talk About Hobby is fine). This handicap is lifted along with the Entertainment restriction. The Entertainment restriction cannot be one of the first three lifted. To lift the Entertainment restriction, an eligible sim must be at level 10 in Entertainment after three or more career restrictions have been lifted.
STIFF JOINTS
Sims weakened by radiation discover that they're nowhere near as flexible as they used to be; bending themselves into yoga positions has such a high risk of injury that it's completely out of the question.You may not direct your sims to Do Yoga. This handicap is lifted along with the Athletic restriction. The Athletic restriction cannot be one of the first three lifted. To lift the Athletic restriction, an eligible sim must be at level 10 in Athletic after three or more career restrictions have been lifted.
UNEMPLOYMENT OFFICE
As in any self-respecting Apocalypse, the economy sucks. Long lines at the unemployment office mean you can't just pick and choose when you're looking for work--you've got to take what you can get.When a sim is looking for a job (you declare the sim to be "looking for a job"), he looks at the newspaper (or computer, if allowed) and takes the first job available there, under current restrictions, that has not yet been lifted or suppressed and does not currently have any other sim in the household employed in that track. If there's no such job, he keeps looking at the newspaper (or computer) every day until he finds one. Once employed, the sim is not eligible to look for another job until seven days have passed (even if he loses the job). When a sim "looking for work" checks the computer or newspaper on the first day he's checking for jobs, he must be the first person to check the newspaper or computer that day. Moved-in sims already in a career track may continue in that career track. This handicap does not affect pet jobs, Hopelessness, or Alien Technology.
ZOMBIE APOCALYPSE
Download and install the
Zombie Apocalypse mod. Your starting apocalypse neighborhood must have at least ten zombies; after you turn them into zombies, you must give each original zombie 10 Outgoing points via the boolprop cheat (spawn the sim modder, then change personality). If any member of the apocalypse household is turned into a zombie, the only interaction this member is allowed to have with non-zombies is the "Eat Brains" action. If a zombie household member interacts with anyone in any other way, no matter who initiates the interaction, this interaction must be canceled and immediately replaced with "Eat Brains". Children and toddlers are safe--your entire household is working to protect the all-important next generation--but all interactions with zombies must still be canceled. "Eat Brains" may not be canceled out of a sim's queue. You may still give sims commands to try to get "Eat Brains" to drop out of their queues, and you may (and probably should!) lock your door to keep zombies out. This handicap is lifted along with Military.; at this point, any zombies are still zombies but are controllable as normal (remove the zombie apocalypse mod). The Military restriction cannot be one of the first three lifted. To lift the Military restriction, an eligible sim must be at level 10 in Military after three or more career restrictions have been lifted.